Now let's look at the thing I'm not comfortable with: Torrent's joints. Our goat-horse is suffering from the two very frequent issues of excessively bending forelegs and fetlocks that are completely stiff. It's like breaking a record at this point, since I've mentioned this in many games but the fetlock joints should lower when they are able to support their weight. The animation of an additional joint is of course extra work, but I am continuously disappointed that even a game of the scope and resources as Elden Ring Runes does not consider this necessary for its main character's mount.
It is possible to explain this away by saying the case that Torrent is more horse than goat or at least a mixture of both. However, when viewing footage of goat walks the legs of their lower legs remain fairly straight indeed. Because Torrent's legs appear more equine than... caprine's I'm not completely happy with that explanation. In particular, there are other horses other than goats in this game who are mounted by enemies, and they've been known to be the same.
Although it is visually jarring, there is at least an element of truth to the goat's legs: they may seem odd, but they work. The game I've played for more than a year has made me realize that the decision can be understood from a perspective of gameplay - when playing a game like Elden Ring, where precision and timing is vital against all foes, your horse's irregular movement could be enough to stop you from using it during combat.Meaning I can understand the reason why smooth movement is favored over the realism of horses.
I also would think that in best site to buy elden ring items design process , someone said, "Maybe the player needs the help of a horse," and somebody else thought, "Not fucked up enough that it should be a goat with horse legs," then everyone nodded.